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UAL Games Design & Development - Project 1UAL Games Design & Development - Project 1

Project 1 - Task 4 - Alys and Rhys on Gaming, Ethics, and Creative Design

Alys and Rhys discuss the power of storytelling in dystopian video games like "The Last of Us" and "Papers, Please," the ethical nuances of critiquing games such as "Bioshock Infinite" and "Plague Inc.," and best practices for producing polished video content. Along the way, they share personal anecdotes and creative lessons learned, making this episode a compelling listen for gamers and creators alike.

Published OnMarch 27, 2025
Chapter 1

Exploring Dystopian Themes in Video Games

Alys

Okay, so dystopian games—these are some of my absolute favorites. They just, I don’t know, they manage to be so immersive while tackling issues that feel almost uncomfortably close to home. Like "Papers, Please," for instance. It’s all about navigating bureaucracy—

Rhys

And not just bureaucracy, right? It’s deeply about moral dilemmas, too. You’re put into these impossible situations where every choice feels like a compromise. It’s brilliant in how it makes you, as the player, the arbiter of right and wrong.

Alys

Exactly! And it does that thing where, ya know, you just feel the weight of it. Like the timer ticking down, and you’re constantly questioning, "Am I doing the right thing here?"

Rhys

Yeah, it’s that constant tension between survival and ethics. Then there’s "Horizon Zero Dawn," which takes a completely different approach. The dystopian elements are grander—post-apocalyptic landscapes, robots dominating the world—but it’s still essentially about oppression and agency, isn’t it?

Alys

Oh, totally! And Aloy’s character... she’s such a powerhouse, but she isn’t just fighting machines, right? She’s breaking barriers, fighting against these norms that, like, confine her. It’s such dynamic storytelling, and honestly, I think that’s why it stays with you.

Rhys

It’s also the immersion factor—how the world-building draws you in so completely. And speaking of immersion, "The Last of Us" kind of ups the emotional ante even more. That’s a game that doesn’t just show you the dystopia; it makes you forge these incredibly deep emotional bonds with the characters.

Alys

Ugh, yeah, that game is, like, devastating but in the best way. I mean, Joel and Ellie’s journey... it’s all about survival, but also about connection, right?

Rhys

It's one of those instances where character development becomes the lens through which you experience the world. By investing in them, the stakes feel real because you genuinely care, and you’re not just playing a game—you’re living through an emotional narrative.

Alys

I remember when I first played it, I thought, "Wow, so this is what games can do now?" And it, like, inspired me... oh, and don’t get me started on that ending.

Rhys

Right, but maybe that’s where the design process comes in, doesn’t it? I mean, crafting storylines like these forces you to think differently, even as a developer. I had this project once—

Alys

Oh, tell them about it!

Rhys

Well, okay. So, I was working on this concept that was supposed to look dystopian on the surface, but what made it pop was flipping expectations—like building tension but offering moments of hope at just the right intervals. It’s a fine balance, but that’s where exploring these themes really challenged my creativity.

Alys

And isn’t that the beauty of it? Like, games that make you think as much as they entertain. It’s pure art.

Chapter 2

Navigating Ethical Responsibilities in Game Analysis

Alys

And speaking of how games make you think, diving into the ethics of game analysis—oh my gosh, where do we even start?

Rhys

How about with content warnings?

Alys

Yes! Like, okay, take "Bioshock Infinite." That game, I mean, it’s gorgeous and amazing, but it dives into really heavy stuff, right? Themes about racism, exploitation, and just... yeah, it gets intense.

Rhys

Which is exactly why highlighting those sensitivities is so crucial. For example, the social commentary in the game is woven into the mechanics and story, and it can catch players off-guard if they come in expecting a straight-up shooter.

Alys

Totally! And it’s not just about warning people, it’s making sure they feel safe playing, ya know? Like, warning labels aren’t a buzzkill—they’re just being decent.

Rhys

Right. Ethical responsibility extends beyond just what’s visible on screen. Let’s talk about copyright and fair use. It’s a common pitfall for creators doing game analysis videos.

Alys

Oh, my gosh, yes! Like, the number of Let’s Plays that get flagged—

Rhys

Exactly. That’s where understanding the boundaries of fair use comes in. Using short clips for commentary and critique? That’s generally fine. But if you’re uploading entire cutscenes without permission, you’re risking copyright strikes.

Alys

And then there’s crediting. C’mon, it’s not that hard to shout out the original creators, right? Like, give them their flowers.

Rhys

It’s really about respecting the craft. And the same applies to how we critique games. Take "Plague Inc." as an example. It simulates global disease outbreaks, and the ethical dilemmas tied to that have sparked a lot of heated discussions.

Alys

Yeah, because it’s super real! Like, eerily real. It kind of makes you question your role as the player. Are you learning, or are you just, like, turning devastation into entertainment?

Rhys

Precisely. As analysts, it’s important to strike a balance—acknowledge the game’s impact and its ability to educate, while also critiquing its limitations or possible insensitivities.

Alys

And also being mindful about how we say it, right? Like, ya know, don’t just bash for the sake of it. Call out flaws, sure, but do it with respect. No one likes a troll.

Rhys

Respectful commentary doesn’t mean glossing over flaws either. It’s about being constructive without getting personal. And ultimately, presenting an honest perspective, grounded in the understanding that games are creative works made by real people.

Alys

Yeah, people who’ve probably poured, like, years of their lives into making these things. It all ties back to professionalism, doesn’t it?

Chapter 3

Mastering Video Production Techniques for Game Analysis

Alys

Speaking of professionalism, it’s not just about what you say—it’s also how you present it, right? So, let’s talk about the nitty-gritty of video production for game analysis. It's not just about throwing gameplay footage together—you’ve gotta nail the details. And first up is audio mixing. Rhys, you wanna take it?

Rhys

Sure. Balancing audio is, honestly, one of the most overlooked but critical aspects. You need to make sure that your voice-over is clear but still blends with the gameplay sounds and music. It’s all about layering. Tools like OBS or even post-editing in Premiere can help. Oh, and don’t forget testing on different speakers or headphones before finalizing. You’d be surprised how much it can vary.

Alys

Right! Like, there’s nothing worse than having your voice drowned out by the epic battle music—or on the flip side, sounding like you’re in a soundproof bubble.

Rhys

Exactly. And then there's structuring the video properly. Start with a quick intro to hook viewers, outline your main points—like key game mechanics or themes—and use visuals to back up your commentary. Clear transitions between sections make everything feel cohesive.

Alys

And keep it snappy! I always think, "Would I wanna watch this start to finish?" If not, it’s back to the drawing board.

Rhys

Absolutely. Now, editing—this is where it gets really fun, and sometimes, uh, frustrating. Remember that time with Premiere Pro—

Alys

Oh no, you're bringing this up?

Rhys

I mean, it’s a perfect example! We were halfway through editing, everything was looking great, and then... all the transitions suddenly vanished. Just disappeared.

Alys

Literally gone. No warning, no error message—poof! Turns out, we somehow unchecked a setting—

Rhys

Yeah, the “Automate to Sequence” box during export. Rookie mistake, but still. We had to redo hours of work.

Alys

Lesson learned, though: double-check everything! Seriously, attention to detail can save your life—or at least your project.

Rhys

And to be honest, those little hiccups make you better over time. You learn to anticipate them, which, in the end, improves the quality of your work.

Alys

Totally! It’s like a game in itself... kind of ironic, huh? But hey, at the end of the day, when you watch that polished final video, it’s all worth it.

Rhys

Couldn’t agree more. And that about wraps it up, doesn’t it?

Alys

Yeah, I think we’ve covered it all. So, for everyone listening out there—thanks for joining us on this little journey.

Rhys

And remember, whether you’re creating, analyzing, or just playing, games are an art form. Treat them—and the people who make them—with respect.

Alys

Exactly! Alright, that’s it for today. Happy gaming, everyone!

Rhys

See you next time.

About the podcast

Dive into dystopian worlds! Craft your own game, from concept to Games Design Document. We'll dissect existing games, research player desires, master design tools (Aseprite, Smack Studio, FL Studio), and analyse media’s impact. Explore critical perspectives, contextual awareness, and refine your skills via weekly vlogs. Unleash your vision!

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